12/22/2017
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Games From Glover Rating: 5,0/5 1890votes
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Glover Full PC Game Overview. Glover Download Free Full Game is a 1998 platforming video game developed by Interactive Studios and published by Hasbro Interactive for. Play Glover online with Nintendo 64 browser emulation for free! Glover (N64) game rom is loaded with features in our flash, java and rgr plugin emulators.

If there is one thing that Nintendo 64 is known for, it's undoubtedly 3D platformers. From Super Mario 64 and Banjo-Kazooie to Chameleon Twist and Bomberman 64, Nintendo's 64-bit console definitely has its share of 3D jump-and-explore titles. In fact, some would say that between Nintendo and Rare, the system has perfected the genre. Why then would, a newcomer to the hardware, and decide to throw one more into the mix? The simple answer is that their game is different from the rest of the lot, largely due to character design and translated character mechanics. It's called, and it has nothing to do with fat plumbers or backwoods bears and birds.

Rather, Interactive Studios' off-the-wall title revolves around a walking, functioning glove named Glover (go figure, eh?), and his various assortment of balls. Sound a bit strange? Yeah well, it is -- but it's also quite a bit of fun. Story Following typical platform tradition, Glover is cute and cuddly in style and theme. One day a powerful wizard is brewing a formula for one thing or another when, low and behold, it backfires.

An explosion ensues, turning the wizard into a fountain (yes, a fountain) and sending his two magical gloves soaring into opposite directions. Glover lands safely outside the castle window. His twin glove-brother Cross-Stitch is not so fortunate, landing directly inside the evil stew that Wizard-boy was souping up. As a result, Cross-Stitch is instantly turned evil. Meanwhile, the wizard's crystal balls -- the land's power of sorts -- are thrust out of the castle into the air. Glover, seeing this, turns each crystal into a rubber ball before it can land and shatter.

Hey, who says gloves aren't smart? And so the game begins as Glover sets out to retrieve the balls and restore order to the land. As you can see, Glover's story meets platform standards in full. It's overly cute, it makes no real sense unless you're either insane or from the '60s, and it stars an absurd character for players to take control of. If that's not 64-bit 3D platformer in full, we don't know what is.

Gameplay OK, so platformers and storylines don't mix. Gamers aren't exactly supporting this genre for its engrossing tales. Rather, 3D platformers are all about gameplay mechanics and exploration. Luckily, this is where Interactive Studios' game excels. Rather than take the standard jump-and-run approach featured in so many games of this type, Glover employs a unique style directly related to character design. And being a walking hand has many gameplay benefits.

Not only can Glover walk and jump, but he can climb, push objects, crawl and smash. Not bad in itself, but when the glove is paired together with a ball, a whole new realm of mechanics open up. For example, Glover can smack balls around into objects and enemies; he can throw balls; he can walk atop balls; he can catch balls and even dribble them. In fact, players must do all of the above and more in order to complete this game. In addition to your standard bouncing balls, Glover -- being a magician of sorts, also possesses the ability to transform his balls.

And yes, we're aware of the wording. For example, the regular rubber ball can be turned into a bowling ball, iron ball, or a crystal ball that gives players double-points, but prone to shattering. And that's to say nothing of the game's various assortment of hidden balls. From big to small, hard and soft, the balls are a plenty. Each ball is designed to be used for specific scenarios. For example, the rubber ball is prime for dribbling and bouncing to high platforms and, because it's filled with air, it floats atop water. The bowling ball, on the other hand, can be used to break just about any crate or defeat any enemy.

The mechanics can be a little confusing at first, especially mastering Glover's ball movements. But once the control-scheme is mastered, it all works quite nicely and it's easy to recognize the innovation. In fact, the unique glove-ball scheme is the most refreshing gameplay mechanics enhancement for a 3D platformer we've witnessed in some time. Imagine Marble Madness.

Now imagine Marble Madness with a glove and balls. You've got some imagination -- and that's exactly what Glover is.

The only problem is that, partially because of framerates but mostly because of jerky control, Glover sometimes feels unresponsive. That said, Glover still controls exceptionally well and, had this game only been a technology demo showing off a level or two, it would have been a load of fun just navigating the gloved-one around. The game's levels, a mixture of Super Mario 64-esque 3D worlds filled with cheery colors and simplistically designed enemies, are well-made if not a tad difficult at times. Themes range from prehistoric times to carnival-like and space-age. Each 'world' features three sub-levels, a boss and a bonus level. The boss battles and bonus levels again feature changed gameplay mechanics, such as navigation of a maze, rolling away from a wall of fire, or shooting balls at targets. In the main game, the object, like any 3D platformer, is to make it through each level solving various puzzles and the like. Doc Software Abb.